Football practice planning - a guide for coaches

The Finnish FA observed 305 youth team practices and found that in 40% of sessions, players were active for less than 60% of the time [1]. Over a season, the difference between a well-planned and poorly planned session adds up to hundreds of hours of lost activity.

This guide covers session structure, age-group recommendations, and season planning fundamentals.

Part 1: Session structure

Session structure (under-10s)

A children's coaching blog published by the Finnish FA outlines an under-10 structure where the on-pitch portion lasts 60 minutes (adjustable to 90 minutes), preceded and followed by 15 minutes of supplementary work [2]:

PhaseDurationContent
Pre-training15 minSkill and coordination work with the ball
1. Football game / competition10 minGame-based start, speed work
2. Technical-tactical theme15 minTechnical work aligned with the session theme
3. 1v1 and 2v2 games15 minSmall-sided situations under pressure
4. Larger game20 min3v3 or 4v4, reduced coach interventions
Post-training15 minSkill work with varied equipment

The Finnish FA research found that session planning and organisation are the biggest factors in how much players move and how many ball contacts they get [1].

England FA's three approaches

England FA identifies three common ways to structure a session [3]:

1. Whole-Part-Whole
Start with a game, isolate one skill for practice, return to the game. Players understand the skill's relevance in a match context.

2. Carousel (station-based)
3-4 stations, each practicing a different skill within the same theme. Finish with a game where skills are applied.

3. Up the Steps
Start with individual exercises, progress to small games (2v2, 3v3), finish with a larger game. According to the England FA, this is "arguably the most commonly used session structure" [4].

The England FA's three Rs principle: a drill should be Realistic (game-like), Relevant (age-appropriate), and provide sufficient Repetition [3].

Research: how is time distributed?

A peer-reviewed study (Larkin et al., 2022) analysed training time usage [5]:

Researchers recommend minimising passive time: short instructions, fewer "freeze" stoppages, more coaching during play.

Part 2: Age-group recommendations

Age groupDuration / sessionSessions / weekMain focus
U7-U930-60 min1-2Fun, basic motor skills, play
U10-U1160 min2-3Fundamental skills, coordination
U12-U1460-90 min3-4Individual technique, game understanding
U15-U1690 min4-5Tactics, physical preparation

U7-U9: The fun phase

U10-U12: The golden age of learning

U13-U15: Accelerated development

Part 3: Season planning (periodisation)

Why create a season plan?

Without planning, the same sessions repeat week after week with no development arc. Periodisation ensures training progresses purposefully [7][8].

LevelDurationContent
Annual plan12 monthsOverall season structure and goals
Macrocycle~3 monthsSeason phase (preparation, competition, transition)
Mesocycle2-4 weeksTheme block (e.g. "defending")
Microcycle1 weekIndividual session planning

Season phases

1. Preparation period (general + sport-specific)
Physical base fitness and technique refinement. Building the team's playing style.

2. Competition period
Training supports match rhythm. Weekly cycle structured around match day.

3. Transition period
Recovery and active rest. Varied physical activity without pressure.

Weekly cycle model during competition period

If the match is on Saturday, the week can be structured like this [9][10]:

DayContentLoad
SunRecovery / offLow
MonLight recovery sessionLow
TuePhysical session, enduranceHigh
WedTactical session, game formatMedium-high
ThuSpeed and sharpnessMedium-high
FriActivation, team tacticsLow
Sat - MatchHigh

Part 4: Communicating sessions to players

Why words alone aren't enough

When a player sees a diagram, they understand their role, position, and the team's plan faster than from a verbal explanation alone.

Richard Mayer's multimedia learning theory (1997) supports this: people learn best when words and images are presented together [11]:

  1. Information is processed both visually and verbally (dual channel)
  2. Too much information on one channel causes overload (limited working memory)
  3. The learner builds their own understanding (active processing)

In practice: show the diagram and explain at the same time. Don't explain for 3 minutes and then show the diagram separately.

Part 5: Practical planning tips

Planning checklist

Before every session, make sure:

Example drills

Passing square drill — TacticsBoard
Passing square with directional first touch — a technique drill for warm-ups.
3v2 finishing — TacticsBoard
3v2 finishing — a game-based drill where overload forces quick decisions.

Related reading

Sources

  1. Finnish FA: "Finnish youth football sessions observed 2022"
  2. Finnish FA: "Good session structure creates the framework for player development"
  3. England FA: "How to Structure a Training Session"
  4. Soccer Coach Weekly: "Structuring a Soccer Training Session - Up the Steps"
  5. Larkin, Barkell & O'Connor (2022): "The Practice Environment" - Frontiers in Sports and Active Living
  6. Human Kinetics / Balyi: "LTAD Seven Stages"
  7. Professional Soccer Coaching: "Football Periodization"
  8. ISSPF: "Periodisation for Soccer"
  9. Firstbeat: "Micro-Cycle Periodization in Soccer"
  10. Mingle Sport: "Tactical Periodization in Grassroots Football"
  11. Digital Learning Institute: "Mayer's 12 Principles of Multimedia Learning"

Read article — TacticsBoard