Translated from Finnish ·
Passing, Possession, Small-Sided Games
Many players make a pass and then just stand watching the ball. In this game, you do not score points by standing still. The passer must move into a new space, and the square can only be reached by timing the run. Area 20 × 25 m, with a 5 × 5 m square in each corner. Two teams and a joker, who always plays with the team in possession. The diagram shows 2v2 and a joker, so the attackers have 3v2 numerical superiority. With a bigger group, for example 4v4 and a joker. The attacking team scores a point by passing to a player who has run into a square. The joker cannot score points. Players cannot wait in the square. They only move there when the pass is coming, and after a point the ball is immediately brought back out. When the defenders win the ball, the roles change and the joker switches sides.
Move immediately into a new space after the pass, into the area where the passing lane opens up. Scan before receiving the pass: where are the defenders and which square is free. Time the run into the square to match the pass; do not wait in the square. Make eye contact or call to the receiver before the pass. After scoring, use the first touch to take the ball out of the square to continue play.
Corner square game: pass and move is a football drill on TacticsBoard. Category: Passing, Possession, Small-Sided Games. Age group: U10+. Browse more football drills or create your own for free.