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Counter-attack with numerical superiority

TacticsBoard, U10+ ·

Translated from Finnish ·

Transitions, Attacking

Description

Play on a long, narrow pitch with a halfway line and a goal and goalkeeper at each end. In the diagram, the area is 16 x 40 m. Make it as long as the space allows. The blues attack with three. The reds are the counter-attackers: one is in the blues' half, two are in their own half in front of the goal, and a fourth waits outside the touchline. The other groups of three attackers wait for their turn outside the area with their own balls. The goalkeeper starts by giving the ball to an attacker who drops in to receive. In their own half, the blues beat one counter-attacker 3v1 and dribble over the halfway line. There they attack the goal against two. When the blues score, the next group of three starts. If they lose possession, the reds immediately break into a counter-attack towards the other end, and the fourth player who was waiting on the side joins in to create numerical superiority. The reds are not called defenders because they attack as well. Progression: add a time limit.

Quality Factors

The attacker drops in towards the goalkeeper and receives the ball with an open body shape facing forwards. In their own half, the attackers stay wide and pass to the free player when the counter-attacker goes to the ball. Passes travel along the ground, with enough weight to reach the target. After winning the ball, the player on the ball immediately dribbles forwards into the free space, and the others run on in depth to support.

Key Questions

  • Where is the free space when the counter-attacker comes towards you?
  • When do you pass and when do you dribble over the halfway line yourself?
  • Who do you pass to in the counter-attack, and why to that player?
  • What happens if you wait after winning the ball?

Training Info

  • 9-15 players
  • Age Group: U10+