New in Tactics Board: animation, 3D goals and six languages

Five bigger things have landed in Tactics Board since the summer. Animations got a proper timeline. The pitch and the equipment are drawn from scratch, the drawing tools gained a polygon and a step marker, and drawing on a phone finally works. The interface now speaks six languages.

Animation runs on its own clock

On the animation tab the frames now have a row of their own and the controls another. The whole animation used to run at a single speed. Now the selected frame gets its own duration from a 0.5×, 1× or 2× multiplier, so a quick pass takes a short phase and a long dribble a longer one. A duration that differs from the default is marked in the corner of the frame, so you don't have to keep it in your head.

The duration of the last frame decides how long the final shape stays on screen before playback loops. Settings also let you add a pause to the end of every phase, which holds the shape for a beat between steps.

Movement is eased according to what actually happens on the pitch. A player who starts from a standstill and stops at the next phase accelerates and decelerates; a player who carries the same run through several phases moves at a steady pace. The ball is its own case. It rolls the distance it travels, in the direction it travels, and no longer spins in place.

Frame strip and playback controls on the animation tab — TacticsBoard
Frames on their own row, controls below: frame duration, playback, and export as GIF or video.

The pitch looks like a pitch

Goals are three-dimensional now. The net is derived from the dimensions of the goal itself, and the goal tilts according to where you drop it. At the goal line it stands upright, at the side of the pitch it turns to its own angle. A ball at the goal is drawn behind the net rather than on top of it, the way it should be.

The same goal in three positions: angled left, seen straight on, and angled right
The same goal in three places on the pitch. The angle follows the position, so you never rotate a goal by hand.

The grass has mowing stripes and the player markers cast a shadow. The new tilted view turns the pitch into a plane seen from an angle, which is roughly what a coach sees standing at the touchline. Diagram text moved to Barlow Condensed, which stays readable at small sizes.

Three-dimensional goals in the tilted view
The tilted view: the pitch as a plane, mowing stripes, and shadows under the players.

Two new drawing tools

The polygon marks out an area that a rectangle or a circle won't cover. You click the corners one at a time and finish with the "Close area" button. A defensive block or any other irregular zone comes out as one shape, instead of being assembled from several boxes.

The step marker is a numbered marker for the pitch. The number belongs to the marker rather than to a player, and it stays where you put it. Removing one doesn't renumber the rest, because the order is the coach's call and not the app's. Marking the sequence of a drill used to mean reaching for the text tool.

The toolbar was gathered into a single grid at the same time. The tools used to sit in several sections with undo and redo in a block of their own. Those moved to the panel header, and every tool is now visible at once.

The drawing tools panel: every tool in one grid — TacticsBoard
Every tool in one grid, with undo and redo on the panel header. Polygon and step marker are the new ones.

Drawing on a phone

On a phone the pitch is about 360 pixels wide, which makes a player marker nine pixels across. Tapping a group of players always hit the top one rather than the one you meant.

Two fingers now zoom and pan at the same time, the way they do in a map app, and there are controls in the corner of the canvas for anyone who doesn't go looking for the gesture. Touch targets have a floor that doesn't depend on the size of the object, so even a small marker is reachable with a fingertip. The toolbars were condensed into one grid, and the properties panel gets out of the way of whatever you have selected.

A 4v2 rondo and the zoom controls on a phone screen — TacticsBoard
Zoom controls in the corner of the canvas; two fingers zoom and pan in one gesture.

Six languages

The interface is now available in English, Finnish, Spanish, German, French and Portuguese. You switch languages from the menu, and the choice is remembered for next time.

The translation covers the interface. Drills in the library are written in Finnish and English, so with a Spanish interface the menus are in Spanish while the drill description is in English. The diagrams themselves are pictures and need no translation.

Language menu: Suomi, English, Español, Deutsch, Français and Português
The language menu in the navigation. Each language is listed in its own name rather than behind a flag — a flag is a country, not a language.

Missing something?

If there's something you need that isn't there yet, or something that works awkwardly, tell us. Get in touch and we'll know what to build next.

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